![]() ![]() The term VRML was coined by Dave Raggett in a paper called "Extending In October 1995, at Internet World, Template Graphics Software (TGS) demonstrated a 3D/VRML plug-in for the beta release of Netscape 2.0 by Netscape Communications. VRML has now been superseded by X3D (ISO/IEC 19775-1).Įmergence, popularity, and rival technical upgrade The current and functionally complete version is VRML97 (ISO/IEC 14772-1:1997). Formal collaboration between the VAG and SC24 of ISO/IEC began in 1996 and VRML 2.0 was submitted to ISO for adoption as an international standard. A working draft was published in August 1996. Version 2.0 development was guided by the ad hoc VRML Architecture Group (VAG). This version was specified from, and very closely resembled, the API and file format of the Open Inventor software component, originally developed by SGI. The first version of VRML was specified in November 1994. VRML (and its successor, X3D), have been accepted as international standards by the International Organization for Standardization (ISO) and the International Electrotechnical Commission (IEC). The Web3D Consortium has been formed to further the collective development of the format. Many 3D modeling programs can save objects and scenes in VRML format. VRML files are in plain text and generally compress well using gzip, useful for transferring over the Internet more quickly (some gzip compressed files use the. VRML files are commonly called "worlds" and have the. A special Script Node allows the addition of program code (e.g., written in Java or ECMAScript) to a VRML file. Animations, sounds, lighting, and other aspects of the virtual world can interact with the user or may be triggered by external events such as timers. URLs can be associated with graphical components so that a web browser might fetch a webpage or a new VRML file from the Internet when the user clicks on the specific graphical component. VRML is a text file format where, e.g., vertices and edges for a 3D polygon can be specified along with the surface color, UV-mapped textures, shininess, transparency, and so on. 3 Emergence, popularity, and rival technical upgrade.Ĭontact the PointWorlds Team with any questions or comments regarding this site.Ĭopyright © 2002 PointWorlds - All rights reserved. You can also read about the Pointworld Community as featured in the book AVATARS! by Bruce Damer. If you would like to join and get a email or get your worlds featured here, just contact the PointWorlds Team below.įor an historical look at Pointworlds and the VRML browser developed by blaxxun interactive check out the History Page created by Jedi. Special thanks to blaxxun for allowing use of their server to track avatars movement and chat through their Contact client. Also within are links to many of the great new works being developed by some of the current developers of VRML. Pointworlds was established to keep these worlds alive and as an historical archive of some of the early VRML works within a Multi-User environment. This was one of the first multi-user avatar-based clients online, and is still thought of as one of the best. This site was created and is maintained by some of the good people who originally invaded and inhabited the worlds created by Lunatic Interactive back in 1996 for blaxxun interactive and their Multi-User Virtual Reality client called "CyberGate". ![]()
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